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GRASSQ.MAP
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Text File
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1997-07-17
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5KB
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216 lines
#####
#* ##
# ##A#
# #
#####
!!!
-------------------------------------------------------------------------------
Help:
WARNING: do not erase the '!!!', this signals the end of your map.
WARNING: always start at the top-left-hand corner of the editor to begin
your map (1,1).
WARNING: do not leave areas unwalled that lead to nowhere it will screw
up for sure. Always keep the whole map enclosed. A door on the
outside wall of map is not allowed also.
Symbols to use:
'#' : wall; '*' : starting position; '0-9' : door;
'A-Z' : monsters; 'a-j' : switches;
How to create a map:
The map is broken into 3 parts: the actual MAP, the HELP (this part), and
the unit DESCRIPTIONS and names.
a) Draw your map up above starting with (1,1), symbols at top of help.
NOTE: your map can be a max of one screen (80x25) with the '!!!' at the
end of your map, and the rest stay in the same order (map, help, desc).
b) There are six lines to describe for each unit. Each unit may have a
description except for the walls. The unit is the space where you can
walk about.
The first line is the unit coordinates: (two spaces in between coordinates)
eg.2 1 (y, x)
The second line is the name of the unit:
eg.|09Dungeon Entrance
The third line is the first line of your description:
eg.|01You must find your way out of this dungeon and kill all the
The fourth line is the second line of your description:
eg.|01monsters you can find.
The fifth line is the third line of your description:
eg.|01Good luck!
The sixth line is the last line of your description:
eg.|01<no line>
NOTE: the '<no line>' means it will not print out the line in the scene.
you must put '<no line>' if you want no line.
NOTE: pipe codes may be used in these descriptions to configure your map
to any color you like. make sure to put the pipe color of the lines
at the end of the unit name, this provides color sync.
-monster names: (max of 15 chars)
-item names: (max of 29 chars)
-------------------------------------------------------------------------------
Mode:
QUEST
@Target:
Sir Walter
@Quest_Name:
Boss2
Intro:
|02Sir Walter
|06~~~~~~~~~~
|03You finally make it to Sir Walter's tent. You know he is hiding
|03inside and you yearn to feel the last heartbeats of his evil
|03black heart pump in your bloody hands. You can hear him breathe
|03and start your hunt within.
:end of Intro
Outcome:
|02Outcome
|06~~~~~~~
|03You pick up his heart from the ground and slowly crush it with
|03your hands. It bursts with blood and slowly slithers through
|03your fingers and onto the floor. That is one more evil gone
|03from our lives.
:end of Outcome
Monsters:
(letter)!
(name)
(randomquote1)
(randomquote2)
(randomquote3)
(entrancequote)
(exitquote)
(torso hp)
(rightarm hp)
(leftarm hp)
(rightleg hp)
(leftleg hp)
(head hp)
(attack poll)
(strength)
(exp gain)
(gold gain)
A!
Sir Walter
<no line>
<no line>
<no line>
|04=> Sir Walter's presence is felt.
|04<= Sir Walter flees.
250
200
200
200
200
80
500
40
10
100
-------------------------------------------------------------------------------
Objects:
(#)ITEM
(x-coorde)
(y-coorde)
(name)
(strength)
(defence)
(health)
(durability)
(max durability)
(charges)
(max charges)
(worth)
(type)
-------------------------------------------------------------------------------
Descriptions and Names:
(y-coorde x-coorde) (2 spaces between the two coordes)
(room name)
(desc1)
(desc2)
(desc3)
(desc4)
(pipecode)DIRECTIONS
2 2
|03Main Tent
|02<no line>
|02<no line>
|02<no line>
|02<no line>
|03DIRECTIONS
2 3
|03Inside Main Tent
|02<no line>
|02<no line>
|02<no line>
|02<no line>
|03DIRECTIONS
2 4
|03Deep Inside Main Tent
|02<no line>
|02<no line>
|02<no line>
|02<no line>
|03DIRECTIONS
3 3
|03Hidden Tent
|02<no line>
|02<no line>
|02<no line>
|02<no line>
|03DIRECTIONS
3 6
|03General's Room
|02<no line>
|02<no line>
|02<no line>
|02<no line>
|03DIRECTIONS
4 3
|03War Room
|02<no line>
|02<no line>
|02<no line>
|02<no line>
|03DIRECTIONS
4 4
|03Armoury
|02<no line>
|02<no line>
|02<no line>
|02<no line>
|03DIRECTIONS
4 5
|03Weapon Rack
|02<no line>
|02<no line>
|02<no line>
|02<no line>
|03DIRECTIONS
4 6
|03Map Room
|02<no line>
|02<no line>
|02<no line>
|02<no line>
|03DIRECTIONS
-------------------------------------------------------------------------------
End